⚙️Global Functions / Signals / Tables

Signals

Signal NameReturn ValueDescription

aimbot_target_changed

Player or nil

Fires when the aimbot target changes

script_unloaded

string

Fires when a script is unloaded

hit_player

Player, integer

Fires when juju registers a shot connecting with a player, first arg is the player second is the damage dealt

Functions

Set Aimbot Target

<nil> set_aimbot_target(<Player> Aimbot Target) -- // Also accepts nil

Sets juju's aimbot target to the first arg provided

Get Aimbot Target

<Player> get_aimbot_target(<Player> Aimbot Target) -- // May return nil if no target

Returns juju's current aimbot target

Tables

Table NameDescription

menu_references

Contains all of juju's element objects

section

The section element for the lua section, you can call newElement on it to add your own elements

flags

Contains all element object flags

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