Global Functions / Signals / Tables
Signals
Signal Name
Return Value
Description
aimbot_target_changed
Player or nil
Fires when the aimbot target changes
script_unloaded
string
Fires when a script is unloaded
hit_player
Player, integer
Fires when juju registers a shot connecting with a player, first arg is the player second is the damage dealt
Functions
Set Aimbot Target
Sets juju's aimbot target to the first arg provided
Get Aimbot Target
Returns juju's current aimbot target
Tables
Table Name
Description
menu_references
Contains all of juju's element objects
section
The section element for the lua section, you can call newElement on it to add your own elements
flags
Contains all element object flags
Last updated